I developed a collection of small nature objects, such as stones, mushrooms, and more, each featuring procedural materials. These materials include diffuse, roughness, metallic, normal, and height textures, all created from scratch in Blender3D. This was my first attempt at creating procedural materials. However, I have since transitioned to using Substance 3D Designer, which is a much more flexible software. Now, I work exclusively with Substance 3D Designer, abandoning the creation of procedural materials in Blender3D. This switch has greatly enhanced the flexibility and adaptability of my design process.